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Rendering

Rendering is the stage where the AI turns a recorded take into the finished, stylized image. It's the one genuinely slow, hardware-heavy step — which is why it runs from a queue you control, rather than automatically.

Adding to the queue

In the Takes Browser, click the button on a take to add it to the render queue. Nothing renders until you say so — you queue takes deliberately, and you can stack up several, from any mix of projects.

Before running, get the queue the way you want it: reorder entries, remove ones you've changed your mind about, or clear it entirely. Once the queue is running you can't go back to editing — the graphics card is fully occupied — so sort the queue first, then run.

Running the queue

Click Run to start. Before the first job, the studio checks that enough graphics memory is free and switches into Render Mode — if memory needs clearing, it offers to do that for you.

The queue processes one job at a time, in order. Each render runs two passes — one that builds the stylized look, and one that refines the lip sync. As a rule of thumb, a full ten-second clip takes about 15–20 minutes to render; a five-second clip roughly half that. Abort stops the current job; the remaining queue stays in place.

If a render runs well past the 20-minute mark, something is likely stuck — see Troubleshooting.

The queue is designed to be left working in the background. You can close the workspace panel while it runs — a compact progress indicator keeps you informed — and keep organising projects in the meantime.

Reviewing and exporting renders

Finished renders appear in the Renders tab, filterable by project. Hover over a thumbnail to preview it.

To get a finished video out of the studio, select the render and click Export — you choose a folder and the video is copied there, ready for 4K upscaling or delivery.

Re-rendering

The AI render carries some randomness — occasionally a result just doesn't land. If you're not happy, add the take to the queue again: each attempt is an independent roll at the same take, and the take itself is never affected.

Seeds

Every render has a seed — a short code that identifies exactly how it was produced. You'll rarely need it. But if a good render was removed and you want it back, running the take with that render's seed recreates the exact same result instead of gambling on a new one. The seed is shown on the take and can be edited on a queued entry before running.

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Render queue in action — queuing a take, watching it run, reviewing the output (to be added).