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Camera

Three camera angles

The camera works from three fixed angles — Left, Center, and Right — matched to the framing of the campaign videos. Pick the angle that suits the shot.

The angles are deliberately locked on the character: free camera movement was found to cause errors in the AI render, so the studio keeps to framings that render reliably.

Need a different angle?

If a shot calls for a framing the three angles don't cover, let the team know — angles can be adjusted or added.

A camera move across the clip

You can give the clip a start and an end framing:

  • Set First — captures the current framing as the camera position at the start of the clip.
  • Set Last — captures the framing for the end of the clip.

During playback the camera animates smoothly between the two. Set only one and the camera holds that framing for the whole clip — a simple static shot. Reset clears both.

Two options shape the move:

  • Easing — a dropdown chooses how the move feels; the default is a gentle ease in and out.
  • Orbit — arcs the camera around the avatar instead of moving in a straight line.

Jumping to a keyframe

Markers on the timeline jump straight to the start or end framing, so you can check either position without scrubbing to it.

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The three angle buttons and Set First / Set Last (to be added).